CellexalVR  1.1.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
CellexalVR.Interaction.OperatorKeyboardHandler Class Reference
Inheritance diagram for CellexalVR.Interaction.OperatorKeyboardHandler:
CellexalVR.Interaction.KeyboardHandler

Public Member Functions

void UpdateFilterFromFilterCreator ()
 
- Public Member Functions inherited from CellexalVR.Interaction.KeyboardHandler
virtual void Shift ()
 
virtual void NumChar ()
 
Vector4 ScaleCorrection ()
 Gets the scale correction for the keyboard shader. More...
 
IEnumerator ShowMessage (string message, float time=5f)
 Shows a message for a certain time or if the user starts typing again. Called if something went wrong or anything to inform the user. More...
 
void SetMaterials (Material keyNormalMaterial, Material keyHighlightMaterial, Material keyPressedMaterial)
 Sets the materials on all keys. See ClickablePanel.SetMaterials(Material, Material, Material). More...
 
void AddMaterials (params Material[] mats)
 
void Pulse ()
 Starts a pulse at the current laser coordinates, set by UpdateLaserCoords(Vector2). More...
 
virtual void UpdateLaserCoords (Vector2 pos)
 Updates the coordinates for the laser hit animation. More...
 
void AddText (string add, bool invokeMultiuserEvent)
 Adds text to the output. More...
 
void BackSpace (bool invokeMultiuserEvent=false)
 Removes the last typed letter. More...
 
void Clear ()
 Clears the output. More...
 
void Clear (bool invokeMultiuserEvent=false)
 Clears the output. More...
 
void SubmitOutput (bool invoke=true)
 Colors all graphs based on what was typed. More...
 
string Text ()
 Returns the currently typed text. More...
 
void DismissKeyboard ()
 Clears all outputs and disables this keyboard. More...
 
void SetAllOutputs (string text)
 
void SetAllOutputs (string text, Definitions.Measurement type)
 Sets all outputs to a text. More...
 
Vector2 ToUv2Coord (Vector3 dir)
 Converts a direction to a uv2 coordinate on the keyboard. This function can return uv2 coordinates that are not actually on the keyboard if there is no keyboard in that direction. More...
 

Properties

override string[][] Layouts [get, protected set]
 
- Properties inherited from CellexalVR.Interaction.KeyboardHandler
int CurrentLayout [get, protected set]
 
abstract string[][] Layouts [get, protected set]
 

Additional Inherited Members

- Public Attributes inherited from CellexalVR.Interaction.KeyboardHandler
ReferenceManager referenceManager
 
GameObject keysParentObject
 
TextMeshPro output
 
List< TextMeshPro > additionalOutputs
 
float height = 5f
 
float anglePerUnit = 5f
 
float distance = 8f
 
string placeholder = "Enter a name"
 
bool clearOnEnter = true
 
KeyboardEvent OnEdit
 
KeyboardEvent OnEditMultiuser
 
KeyboardEvent OnEnter
 
KeyboardEvent OnAnnotate
 
Vector2 minPos
 
Vector2 maxPos
 
List< Material > materials
 
- Protected Member Functions inherited from CellexalVR.Interaction.KeyboardHandler
virtual void Start ()
 
virtual IEnumerator PulseCoroutine ()
 Uses the Keyboard shader to play a pulse anmimation. More...
 
void SetVectors (string name, Vector4 value)
 
void SetFloats (string name, float value)
 
void GatherKeys ()
 
bool GatherKeys (KeyboardHandler prefabInstance)
 Gathers the keys from the scene. More...
 
void SwitchLayout (string[] layout)
 Switches the layout of the keyboard. More...
 
- Protected Attributes inherited from CellexalVR.Interaction.KeyboardHandler
KeyboardPanel[] sortedKeys
 
string prefabFolderPath = Path.Combine("Assets", "Prefabs", "Keyboards")
 
string prefabPath
 

Property Documentation

◆ Layouts

override string [][] CellexalVR.Interaction.OperatorKeyboardHandler.Layouts
getprotected set
Initial value:
= {
new string[] { "=", "!=",
">", "<",
">=", "<=" }
}

The documentation for this class was generated from the following file: