CellexalVR  1.1.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton Class Reference

Represents a button that colors all graphs according to an attribute. More...

Inheritance diagram for CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton:
CellexalVR.Menu.Buttons.CellexalButton CellexalVR.Interaction.CellexalRaycastable

Public Types

enum  Mode { SINGLE, BOOLEAN_EXPR, BIG_FOLDER }
 

Public Member Functions

override void Click ()
 Handles what happens when the user points the controller towards the button and presses the trigger. More...
 
void ColorAttribute (bool toggle)
 Called when toggling all attributes using the select all button. More...
 
void SwitchModeToBigFolder (Mode m)
 
void SetAttribute (string attribute, Color color)
 To synchronise the outline in multi-user mode. So the outline doesnt get active if the other users menu or tab is active. More...
 
void SetAttribute (string attribute, string displayedName, int colorIndex)
 Sets which attribute this button should show when pressed. More...
 
void SwitchMode ()
 Switches between boolean expression mode and normal mode. More...
 
override void SetHighlighted (bool highlight)
 Highlights or unhighlights this button. More...
 
- Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
override void OnRaycastEnter ()
 Called on the first frame that this CellexalRaycastable is hit by a CellexalRaycast. More...
 
override void OnRaycastExit ()
 Called on the first frame that this CellexalRaycastable is not hit by a CellexalRaycast anymore. More...
 
virtual void SetButtonActivated (bool activate)
 Activates or deactivates this button. Changes the sprite and makes the button not able to invoke Click until it is activated again. More...
 
void StoreState ()
 
void ToggleOutline (bool toggle, bool legend=false)
 To synchronise the outline in multi-user mode. So the outline doesnt get active unless the other users menu or tab is active. More...
 
- Public Member Functions inherited from CellexalVR.Interaction.CellexalRaycastable
virtual void OnRaycastHit (RaycastHit hitInfo, CellexalRaycast raycaster)
 Called by CellexalRaycast.Update every frame that a raycast hit this target. More...
 

Public Attributes

TMPro.TextMeshPro description
 
Color booleanNotIncludedColor
 
Color booleanYesColor
 
Color booleanNoColor
 
bool colored = false
 
AttributeSubMenu parentMenu
 
- Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
ReferenceManager referenceManager
 
TMPro.TextMeshPro descriptionText
 
GameObject infoMenu
 
GameObject activeOutline
 
Color meshStandardColor = Color.black
 
Color meshHighlightColor = Color.white
 
Color meshDeactivatedColor = Color.grey
 
Sprite standardTexture = null
 
Sprite highlightedTexture = null
 
Sprite deactivatedTexture = null
 
int popupChoice = 0
 
bool storedState
 
bool controllerInside = false
 
- Public Attributes inherited from CellexalVR.Interaction.CellexalRaycastable
UnityEvent OnActivate
 
UnityEvent RaycastEnter
 
UnityEvent RaycastExit
 
bool canBePushedAndPulled = true
 
bool active = true
 

Protected Member Functions

void Start ()
 
- Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
virtual void Awake ()
 
virtual void HelpClick ()
 
void Exit ()
 

Properties

string Attribute [get, set]
 
Mode CurrentMode = Mode.SINGLE [get, set]
 
AttributeLogic CurrentBooleanExpressionState = AttributeLogic.NOT_INCLUDED [get]
 
override string Description [get]
 
- Properties inherited from CellexalVR.Menu.Buttons.CellexalButton
abstract string Description [get]
 A string that briefly explains what this button does. More...
 

Additional Inherited Members

- Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
SpriteRenderer spriteRenderer
 
MeshRenderer meshRenderer
 

Detailed Description

Represents a button that colors all graphs according to an attribute.

Member Function Documentation

◆ Click()

override void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.Click ( )
virtual

Handles what happens when the user points the controller towards the button and presses the trigger.

Implements CellexalVR.Menu.Buttons.CellexalButton.

◆ ColorAttribute()

void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.ColorAttribute ( bool  toggle)

Called when toggling all attributes using the select all button.

◆ SetAttribute() [1/2]

void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.SetAttribute ( string  attribute,
Color  color 
)

To synchronise the outline in multi-user mode. So the outline doesnt get active if the other users menu or tab is active.

Sets which attribute this button should show when pressed.

Parameters
attributeThe name of the attribute.
colorThe color that the cells in possesion of the attribute should get.

◆ SetAttribute() [2/2]

void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.SetAttribute ( string  attribute,
string  displayedName,
int  colorIndex 
)

Sets which attribute this button should show when pressed.

Parameters
attributeThe name of the attribute.
displayedNameThe text that should be displayed on the button.
colorThe color that the cells in possesion of the attribute should get.

◆ SetHighlighted()

override void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.SetHighlighted ( bool  highlight)
virtual

Highlights or unhighlights this button.

Parameters
highlightTrue to highlight, false to unhighlight.

Reimplemented from CellexalVR.Menu.Buttons.CellexalButton.

◆ SwitchMode()

void CellexalVR.Menu.Buttons.Attributes.ColorByAttributeButton.SwitchMode ( )

Switches between boolean expression mode and normal mode.


The documentation for this class was generated from the following file: