CellexalVR
1.1.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
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Represents a button that chooses a fitler when pressed. More...
Public Member Functions | |
override void | Click () |
Handles what happens when the user points the controller towards the button and presses the trigger. More... | |
void | SetTextActivated (bool activate) |
Sets the text and state of this button. Use if the filter is loaded/unloaded elsewhere and the button apperance should be updated. More... | |
void | SetFilter (Filter filter, string name) |
Sets this buttons filter. More... | |
Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
override void | OnRaycastEnter () |
Called on the first frame that this CellexalRaycastable is hit by a CellexalRaycast. More... | |
override void | OnRaycastExit () |
Called on the first frame that this CellexalRaycastable is not hit by a CellexalRaycast anymore. More... | |
virtual void | SetButtonActivated (bool activate) |
Activates or deactivates this button. Changes the sprite and makes the button not able to invoke Click until it is activated again. More... | |
void | StoreState () |
void | ToggleOutline (bool toggle, bool legend=false) |
To synchronise the outline in multi-user mode. So the outline doesnt get active unless the other users menu or tab is active. More... | |
virtual void | SetHighlighted (bool highlight) |
Highlights or unhighlights this button. More... | |
Public Member Functions inherited from CellexalVR.Interaction.CellexalRaycastable | |
virtual void | OnRaycastHit (RaycastHit hitInfo, CellexalRaycast raycaster) |
Called by CellexalRaycast.Update every frame that a raycast hit this target. More... | |
Public Attributes | |
TextMeshPro | text |
Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
ReferenceManager | referenceManager |
TMPro.TextMeshPro | descriptionText |
GameObject | infoMenu |
GameObject | activeOutline |
Color | meshStandardColor = Color.black |
Color | meshHighlightColor = Color.white |
Color | meshDeactivatedColor = Color.grey |
Sprite | standardTexture = null |
Sprite | highlightedTexture = null |
Sprite | deactivatedTexture = null |
int | popupChoice = 0 |
bool | storedState |
bool | controllerInside = false |
Public Attributes inherited from CellexalVR.Interaction.CellexalRaycastable | |
UnityEvent | OnActivate |
UnityEvent | RaycastEnter |
UnityEvent | RaycastExit |
bool | canBePushedAndPulled = true |
bool | active = true |
Protected Member Functions | |
void | Start () |
Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
virtual void | Awake () |
virtual void | HelpClick () |
void | Exit () |
Properties | |
override string | Description [get] |
Properties inherited from CellexalVR.Menu.Buttons.CellexalButton | |
abstract string | Description [get] |
A string that briefly explains what this button does. More... | |
Additional Inherited Members | |
Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
SpriteRenderer | spriteRenderer |
MeshRenderer | meshRenderer |
Represents a button that chooses a fitler when pressed.
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virtual |
Handles what happens when the user points the controller towards the button and presses the trigger.
Implements CellexalVR.Menu.Buttons.CellexalButton.
void CellexalVR.Menu.Buttons.Selection.FilterButton.SetFilter | ( | Filter | filter, |
string | name | ||
) |
Sets this buttons filter.
filter | The filter to set. |
name | The name of the filter (the name of the file it came from). |
void CellexalVR.Menu.Buttons.Selection.FilterButton.SetTextActivated | ( | bool | activate | ) |
Sets the text and state of this button. Use if the filter is loaded/unloaded elsewhere and the button apperance should be updated.
activate | True if this buttons filter has been loaded, false if it has been unloaded. |